![]() Return shared_ptr::make_shared(_VSTD::forward(_args).) This poker engine is available for Linux, Windows and Mac Features New Features since PokerTH 1. You can play the popular Texas Hold'em poker variant against up to nine computer-opponents or play internet games with people all over the world. usr/include/c++/v1/memory:4656:29: note: in instantiation of function template specialization 'std::_1::shared_ptr >::make_shared >' requested here PokerTH is a poker game written in C++/Qt. ![]() usr/include/c++/v1/memory:4277:26: note: in instantiation of function template specialization 'std::_1::_shared_ptr_emplace, std::_1::allocator >::_shared_ptr_emplace >' requested here PokerTH PokerTH Microsoft Windows Mac OS X Linux PokerTH7 3 IPv6 Changelog. : _data_(piecewise_construct, _VSTD::forward_as_tuple(_a), usr/include/c++/v1/memory:3618:16: note: in instantiation of function template specialization 'std::_1::_compressed_pair >, boost::asio::basic_stream_socket >::_compressed_pair > &, std::_1::reference_wrapper &>' requested here usr/include/c++/v1/memory:2205:9: note: in instantiation of function template specialization 'std::_1::_compressed_pair_elem, 1, false>::_compressed_pair_elem &, 0>' requested here usr/include/c++/v1/_config:447:15: note: expanded from macro '_VSTD' PokerTH is written in C++ using the Qt framework and allows for up to ten human players, with computer-controlled players filling in if there are not enough humans. usr/include/c++/v1/memory:2103:18: note: in instantiation of function template specialization 'boost::asio::executor::executor >' requested here PokerTH is an open-source Texas hold 'em simulator that runs on Windows, Mac OS X, Linux, and Android. usr/local/include/boost/asio/impl/executor.hpp:333:50: note: in instantiation of member function 'boost::asio::executor::impl, std::_1::allocator >::create' requested here usr/local/include/boost/asio/impl/executor.hpp:137:30: note: in instantiation of member function 'boost::asio::executor::impl, std::_1::allocator >::impl' requested here Impl(const Executor& e, const Allocator& a) BOOST_ASIO_NOEXCEPT Compared to a previous version of the server which used a multithreaded approach, CPU usage is now less than half while response time has improved notably. Several hundred players are being handled in a single thread - this also includes avatar picture uploads. usr/local/include/boost/asio/impl/executor.hpp:142:3: note: in instantiation of member function 'boost::asio::executor::impl, std::_1::allocator >::context' requested here The PokerTH dedicated server is using asio for all network I/O and timers. usr/local/include/boost/asio/impl/executor.hpp:179:22: error: no member named 'context' in 'std::_1::reference_wrapper' In file included from /usr/local/include/boost/asio/executor.hpp:338: In file included from /usr/local/include/boost/asio/basic_waitable_timer.hpp:27: In file included from /usr/local/include/boost/asio/steady_timer.hpp:22: work/cadabra2-2.2.5-5-gf10cac6b9a/libs/websocketpp/websocketpp/transport/asio/base.hpp:31: work/cadabra2-2.2.5-5-gf10cac6b9a/libs/websocketpp/websocketpp/transport/asio/connection.hpp:31: ![]() ![]() work/cadabra2-2.2.5-5-gf10cac6b9a/libs/websocketpp/websocketpp/transport/asio/endpoint.hpp:32: work/cadabra2-2.2.5-5-gf10cac6b9a/libs/websocketpp/websocketpp/config/asio_no_tls.hpp:32: $ make all deinstall install clean -C/usr/ports/devel/boost-libs $ make all deinstall install clean -C/usr/ports/devel/boost-jam Can you help to avoid marking them as BROKEN? Please check following entries in config.While preparing for Boost upgrade these ports failed to build due to an issue in bundled websocketpp. Sorry for late reply - I'm not at home these days, and my access to the internet is currently limited. inc/net/neteventhandler.js on the pokerth-live server I finally got the error message to change to "invalid server" but I can't get any further and I don't really understand websockets and the readme file is too basic for me. I thought installing PokerTH Live and serving it as a webpage on a different machine on my LAN would make the live spectator feature work on the ubuntu server running apache, but first I was getting object error whenever I logged in as a guest, then after adjusting the ports to match in the config.xml file on the pokerth server and fixing the LAN IP in the. I have a different ubuntu server running pokerth-server and that works, we can connect to it over the internet and play pokerth together. I'm not even sure I understand the concept correctly. I went to the github page for PokerTH live and followed the instructions to install it on my ubuntu server but I can not get it to work.
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